Four worlds. Four identities. One community. From The Expanse universe to hardcore survival, from PvP battlegrounds to refined vanilla — find the server that fits how you play.
Based on the hit sci-fi series The Expanse. Custom star systems, Epstein drives, drive signatures, transit zones, and exclusive SDX content. Start as a Belter in an OPA Rockhopper and carve your path through the system. Launched December 2021.
"You're not OPA. You're not a Belter, not an Earther, not a Duster. Out here, you're just an engineer with a reactor and a dream. What you build — that's what defines you."
Highly efficient main thrusters for interplanetary travel. RCS for maneuvering. Chemical combustion for dual-mode. No jump drives — you earn every kilometer.
Ships shed heat via thrust, creating identifiable signatures visible at distance. Run dark or burn hard — every choice has consequences.
Custom ores, modded planets and moons, the Asteroid Belt, trade stations, the Ring Gate, and ring worlds beyond.
Designated corridors where ships reach up to 15,000 m/s. Outside, grid size and thrust-to-mass determine your ceiling.
| Grid Type | Standard | Transit |
|---|---|---|
| Large Grid | 500 m/s | 15,000 m/s |
| Small Grid | 750 m/s | 15,000 m/s |
| Player (EVA) | 800 m/s | 15,090 m/s |
Massive fleets, deep resources, the weight of humanity's homeworld. Bureaucratic but unstoppable.
Disciplined, technologically superior, fighting for a terraformed future. Every ship a statement.
Belters survive on ingenuity, salvage, and solidarity. Start in a Rockhopper, claw your way up. Beltalowda.
A PvP-centric multi-instance cluster running original Sigma Draconis lore. Eleven interconnected instances spanning core sectors, territories, transit areas, and a dedicated PvE zone. Tiered tech progression from Enhanced through Proficient to Elite. Launched July 2025.
Eleven linked instances — Core, Tau, Epsilon, Omicron sectors, each with Territories. Transit zones and Deadspace connect them all.
Three-tier progression: Enhanced, Proficient, Elite. Rare materials from different worlds required to advance — Tautanium, Epsilite, Delteurium.
Territorial warfare systems with dedicated conquest mechanics. Earn currency through voting, trade, conquest payouts, and combat score.
A dedicated PvE instance for builders and industrialists who want to contribute to their faction without constant combat risk.
| Grid Type | Max Cruise |
|---|---|
| Large Grid | 150 m/s |
| Small Grid | 200 m/s |
| Player | 260 m/s |
The third and most unforgiving evolution of the Draconis Impossible saga. A post-apocalyptic survival nightmare where humanity is trapped in a hostile star system that was never meant for them. Face relentless AIDR autonomous drones, scavenge through over 140 custom-designed NPC encounters, and fight to survive using scrap-based production and a fully custom progression system.
Survival goes beyond combat — manage food, water, and sleep through advanced life support systems, where every decision impacts your ability to endure.
You don't just survive — you endure.
"The system wasn't meant for us. But now, we're trapped here — and it knows we're alive."
Autonomous remnants of an extinct civilization. 140+ custom-designed NPCs with exclusive loadouts, mechanics, and loot. Still active. Still deadly.
Survival isn't about mining — it's about scavenging the past. The Aww Scrap system and exclusive blocks make every piece of salvage count.
The vanilla tech tree has been reworked into a survival-driven system. Tech isn't handed to you — it's earned through blood, salvage, and ingenuity.
The bigger your ship, the louder your signal. Other players and the AIDR will hear you coming.
| Grid Type | Max Boosted | Max Cruise |
|---|---|---|
| Large Grid | 250 m/s | 200 m/s |
| Small Grid | 300 m/s | 250 m/s |
| Player | 300 m/s | — |
Space Engineers the way it was meant to be played — with a few hull-plating upgrades. A vanilla-like experience enhanced with QoL mods: expanded armor options, guided rockets, build info tools, AI crew, and farming. No gimmicks. Just pure engineering, refined.
AQD armor expansion, conveyor expansion, and small grid expansion packs. More building options while keeping the vanilla feel intact.
AI Enabled and Crew Enabled mods bring your stations and ships to life with NPC presence and hostile encounters in the wild.
Sigma Draconis' own farming mod for small grids. Grow your own food supply and build self-sustaining outposts.
Build Vision 3.0, Build Info, Leak Finder, and Rich HUD — the QoL suite every engineer deserves without changing the core game.
| Grid Type | Max Cruise |
|---|---|
| Large Grid | 100 m/s |
| Small Grid | 100 m/s |
| Player | 106 m/s |
Four servers, one community. Join the Discord, read the wiki, pick your world, and connect. Your ship is fueled and waiting.